AI Insights · Timothy · January 2022
Top 5 Third Person Games on iOS in Australia: Q4 2021
Discover the performance of the top 5 third person games on iOS in Australia during Q4 2021, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 third person games on the iOS platform in Australia showcased varied performance trends in terms of weekly downloads, revenue, and active users. Below, we delve into the specifics of each game based on data from Sensor Tower.
Subway Surfers from Sybo Games ApS saw impressive activity throughout the quarter. Weekly revenue peaked at approximately $5.7K in mid-December, with a notable spike in the final week of December reaching around $3.4K. Downloads showed a steady upward trend, culminating in 17.8K in the week of December 20. The game also maintained a strong user base, with active users increasing from 241K at the start of the quarter to a peak of nearly 308K in the week of December 20.
Arrow Fest by Rollic Games exhibited a more modest performance. Weekly revenue hovered around the $100 mark, peaking slightly at $137 in the final week of December. Downloads fluctuated, with a high of 9.9K at the beginning of the quarter, tapering off to around 4.7K by the end. Active users also saw a decline from 22.7K in late September to 12.2K in the last week of December.
Bike Life! from TapNation, while not generating revenue, demonstrated a significant drop in engagement. Weekly downloads started strong at 22.2K but fell sharply to around 2K by the end of December. The number of active users followed a similar trend, beginning at 21.6K and declining to just over 8K by the quarter's close.
Investment Run - Invest Fast by HOMA GAMES, which also did not generate revenue during this period, showed a mixed trend in downloads and active users. Downloads peaked at 13.3K in mid-November before stabilizing around 11.5K in the final week of December. Active users grew from 644 in late October to 19.5K by the end of December.
Hair Challenge, another title from Rollic Games, experienced modest weekly revenue, peaking at $68 in early December. Downloads were relatively stable, with a high of 9.5K at the start and 8.1K by the end of the quarter. Active users saw a gradual decline from 59.3K in late September to 43K at the end of December.
These insights, derived from Sensor Tower data, highlight the varying degrees of success and engagement among the top third person games on iOS in Australia during Q4 2021. For more detailed analytics and insights, visit Sensor Tower.